Intelligent and Interactive Characters
Project Description
CATGames is creating new intuitive tools for characters that interact in real-time with game players using knowledge of how faces and bodies move, express and emote. The tools allow for the creation of emotional interactive character performances that are more dramatically subtle and engaging, while making for a more creative, faster, and cost effective authoring pipeline.
This work is human centric with knowledge of how people emote, so can be use in entertainment as well as in serious games for use in many fields including our work in human emotion and expression and face to face autism communication.
Simon Fraser University
Faculty:
Researchers:
- Ari Arya (Carleton University)
- K.J. Lee
- Veronica Zammitto
- Hasti Seifi
- Benny Lee
- Joshua Tanenbaum
Details of the Work:
Intelligent and Interactive Characters: Facial Systems
CATGames is creating new intuitive tools for characters that interact in real-time with game players using knowledge of how faces and bodies move, express and emote . The tools allow for the creation of emotional interactive character performances that are more dramatically subtle and engaging , while making for a more creative, faster, and cost effective authoring pipeline.
This work is human centric with knowledge of how people emote , so can be use in entertainment as well as for serious games for use in many fields including our work in human emotion and expression and face to face autism communication .
Personality Modeling in Believable Game Characters
Personality is the combination of qualities and traits that makes us unique. Good game character personality models allow for more natural and believable character scenarios hence increasing player engagement.
Our Facial Animation System is a multi-dimensional hierarchical approach to modeling personality into a customizable and parameterized facial character system. It is composed by four spaces: Knowledge, Personality, Mood, and Geometry. There is no hierarchy among them in order to keep them autonomous.
For the Personality module, Wiggins and Five Factor Model have been considered, capturing visual cues such as eyebrow movement, tilting head, and gaze and linking them to personality factors.
Intelligent Artistic Rendering and Creativity Tools
This research parametrically models the cognitive mechanisms human use, when they are acting creative and creating artistic works of people. This research uses creative evolutionary systems (AI: genetic programming) to explore computer creativity for various applications including graphic depiction. It uses new cognitive science research on how humans are creative and models this into computer algorithms to make better creativity design tools.
Interface Theory : Narrative & Embodiment
There has been a recent surge of innovative interface devices available for home gaming systems. Games like Guitar Hero and consoles such as Nintendo's Wii bring new opportunities for the design of game interfaces.
The research explores how the gestural, embodied interactions supported by these devices can be understood as ludic, kinesthetic and narrative experiences. Through observation and critical analysis of gameplay, the Interface Theory Group demonstrates how these three dimensions allow researchers to understand the evolving role of interface in game experience. This critical understanding will inform the creation of new tools for designing game interactions.



