Gesture and Tangible Prototyping Tool

Project Description

Overview The aim of the CLAY project is to develop a conceptualizing and rapid prototyping environment for physical and tangible games in which a ready toolkit and library of modifiable simple gestures and tangibles can be assembled and re-mixed to generate a number of prototypes to explore this new hybrid space for digital games.

CLAY - PROJECT The goal of our research is to create a toolkit of simple gestures, tangible objects, and player types. We’ve named the project CLAY representing both physical and creative possibilities of the prototype. These elements can be combined using simple rules that will be part of a reasoning engine that simultaneously models the game rules and maintains the game states for real-time prototyping. While rules and actions can be mapped to gestures, tangibles and players, different types of feedback or display can be mapped to rules and actions, for example a sequence of gestures can be mapped to an increasing intensity of audio, vibration of a tangible object or change in a shared display. All of these elements can also be further modified and extended by the game designers. The aim is to integrate these components into a coherent environment that allows for fluid experimentation and conceptualizing.

Simon Fraser University

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Publications

A Tangible Computing Game Prototyping Environment

Boileau, J., Wakkary, R. A Tangible Computing Game Prototyping Environment. Canadian Game Studies Association 2nd Annual Conference 2008. Vancouver, Canada.

Making Sense of Group Interaction in an Ambient Intelligent Environment for Physical Play

Ron Wakkary, Marek Hatala, Ying Jiang, Milena Droumeva, Malahat Hosseini. Making Sense of Group Interaction in an Ambient Intelligent Environment for Physical Play. Proceedings of the 2nd international conference on Tangible and embedded interaction. Pages 179-186.