Framework for Developing Emergent Behavior in Non-player Characters in game environments
Project Description
The purpose of this research is to develop an integrated framework for realistic psychosocial behavior in non-player characters, so that they will be more dynamic, reactive, and realistic in order to create a compelling and believable experience for the user.
University of Western Ontario
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Researchers:
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Publications
An Emergent Framework for Realistic Psychosocial Behaviour in Non Player Characters
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C. Bailey and M. Katchabaw. An Emergent Framework for Realistic Psychosocial Behaviour in Non Player Characters. Proceedings of FuturePlay 2008.
Towards emergent gameplay: a framework for realistic psychosocial behaviour in non player characters
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Christine Diana Bailey. Towards emergent gameplay: a framework for realistic psychosocial behaviour in non player characters. Masters Thesis (M.Sc.) University of Western Ontario (Graduate Program in Computer Science).
Links
T. Bullen and M. Katchabaw. Using Genetic Algorithms to Evolve Character Behaviours in Modern Video Games. Proceedings of Ga
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T. Bullen and M. Katchabaw. Using Genetic Algorithms to Evolve Character Behaviours in Modern Video Games. Proceedings of GameOn 2008.
Automating Cinematics and Cut Scenes in Video Games through Scripting with Active Performance Objects
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V. Bonduro and M. Katchabaw. Automating Cinematics and Cut Scenes in Video Games through Scripting with Active Performance Objects. Proceedings of GameOn 2008.
